package com.ffs.game.scene.obj;

import com.ffs.game.scene.control.ISkillControl;
import com.ffs.game.scene.control.IWalkControl;

/**
 * 玩家
 *
 * @author ffs80
 */
public class Player extends MapObject implements IWalkControl, ISkillControl {


    public Player(long id, int x, int y, int width, int height) {
        super(id, x, y, width, height);
    }

    @Override
    public void commonSkill() {

    }

    @Override
    public void remoteSkill() {

    }

    @Override
    public void hurtSkill() {

    }

    @Override
    public void walkLeft() {

    }

    @Override
    public void walkRight() {

    }

    @Override
    public void walkTop() {

    }

    @Override
    public void walkDown() {

    }

    @Override
    public void update(int delta) {

    }

    @Override
    public void initAnimation() {

    }
}
